Having some squirrel infantry to support your long-range assault is key, but then you might be prone to an attack from the sky. While the ferret mortar crew is certainly useful in breaking down static defences, it folds against chameleons and other nimble, sneaky units. Bunkers only go so far in holding back assaults Tooth and Tail is primarily about making the most of the units you have and keeping an influx of them coming.Ĭomposition becomes key when you’re throwing large groups at each other. Spend too much time expanding your economy, though, and your opponent can run over your defenceless troops. Food fuels everything, so having productive farms and extra gristmills will keep your numbers high. The game tricks tunnel-visioned commanders into thinking about concepts like economy and army composition. Tooth and Tail is effective at giving players the tools to create hordes out of these various types while still forcing them to think about the best way to go about it. Each stands out visually and mechanically, and whether in missions or skirmishes, finding the right mix to make up your force feels satisfying. Unit variety ranges from low-level infantry to hero units like the cronie-dropping Matriark or Uncle Butter, a flamethrower-wielding hog. Tooth and Tail‘s game’s presentation builds up those explosive battles with plenty of carnage, along with a swelling score that’s stronger than most. Numbers are helpful, but having a higher tier unit in a battle can make a huge difference. They want to make a horde and send that horde at the enemy. Not all players want to micromanage their units with esports-level efficiency while flipping through tabs and queuing up more production. Strategy games can spur on folks who just want to attack-move massive armies into bases and watch the explosions. In fighting games, you have button-mashers in rhythm games, it’s the friend who beat the crap out of your Rock Band drums. Many genres have their own contrast between players who make furious attempts at progress versus calculated action, and getting the former to develop into the latter is the key to onboarding fresh players. These elements are chiselled down to their core essence, so you spend less time building additions and researching tech, and more time throwing units at each other. The building blocks are clear: base, resource, unit production, soldiers, enemy base. Fresh soldiers for the frontlines spawn from warrens, fuelled by the food harvested from farms built around gristmills that you can claim on the map. If you’re next to an enemy, your troops will focus-fire that target. A single press initiates a charge forward, while a held press means retreat. You control a single commander on the field and urge your army forward and issue commands from their perspective. Most commands are simplified to single button inputs. Imagine if Watership Down had rifles, and you’re pretty close. Names like the Commonwealth and the Longcoats stir revolutionary themes, while the KSR are like the woodland KGB. Working around the complexity of titans like StarCraft, Tooth and Tail‘s units only have a few commands, buttons, and abilities, making it easier for newer players to wrap their head around their army composition.Ĭrop shortages have led to the animals eating meat, but the issue of who becomes that meat has led to civil war. It’s on both Playstation 4 and PC, and features a single-player campaign, as well as casual skirmishes and multiplayer. Tooth and Tail, from Monaco: What’s Yours Is Mine developer Pocketwatch Games, is a distillation of the real-time strategy genre to something that’s simplified, concentrated, and playable on a controller or mouse and keyboard. Nevertheless, it manages to be a refreshing take on a genre that’s always open for more unique interpretations. While it overcomes RTS’ mechanical gatekeeping in some ways, those changes can also feel unwieldy in the hands of someone familiar with strategy games. Tooth and Tail is a real-time strategy game that puts you in the commander’s chair of a gunpowder-era Redwall war while trying to avoid pitfalls that keep newcomers from experiencing that splendor. In the distance, cobras slither closer, ready to tear down a freshly-built bunker.
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